I may – may – have turned a corner the other day playing Dota 2. I’ve played a few more hours’ worth of Crystal Maiden since my last entry, and something amazing has been happening.
My efforts led to only one actual team win, but my overall play record has improved drastically. Whereas before I would usually wind up with a kills/deaths/assists score of something like 1/12/7, now I’m pulling down numbers more in the vicinity of 6/8/15, or even 8/2/12. Killing more, dying less, and helping out with more kills than I had been. All that is good for your team’s and character’s economy and experience edge, often times determining the tide of the game.
I think being far more careful about choosing engagements and placement has had something to do with this. But I realize that I’m still no skill player, so I’ve decided to focus my character build on areas where I know I can help my team out in ways that don’t depend on my technical ability. One way I’ve done that is to boost points into Crystal Maiden’s passive aura, which bumps up mana regeneration rates for all friendly heroes. This means my compatriots can use their damaging abilities more times before drying up, which means more damage per second to the enemy team.
I’ve also tried focusing on getting items that can help my team out. In the screenshot above, you can see that A) it’s late-game, as all my abilities are maxed and B) one of the items I’ve built is “Mekansm.” This artifact boosts health regeneration in the immediate area passively, and then when used as an active ability, gives every friendly in the immediate area an immediate health boost. It’s incredibly handy in later-game team fights, as you can get in, do and take a lot of damage, and then get a second wind as your enemies flee.
These have both been gradual and relatively slight adjustments to how I’ve been playing Dota 2, but they’ve combined to put me around a mental corner of some kind, and it’s really great to be seeing some success after so many hours of abject failure and noobness.