… is StarCraft 2: Heart of the Swarm. That’s been the primary time-suck for me, games wise lately. I finished the Heart of the Swarm campaign a couple weeks ago, and honestly was only disappointed by how easy it seemed to be on Normal difficulty. While reviewers have complained about the typically weird and nonsensical Blizzard storyline, which is full of sci-fi tropes and sometimes cringe-worthy dialogue, it’s a fun romp and gives you a chance to take control of vast hordes of the Zerg swarm.
But since then, I’ve actually made the dreaded leap into the multiplayer ladders. Initially, as I suspected would happen, I got chewed up and spit out by just about every player I took on, but as time has passed, I’ve found myself getting better and winning games. In fact, while I was admittedly dropped into the bottom (Bronze) league, I’ve worked my way up to first place in my division since starting my foray into multiplayer.
StarCraft 2 has a huge learning curve, and I think its reputation for that puts many potential players off the idea of venturing outside the single-player campaign. There’s plenty of fun to be had there, and even when you’ve finished one or both campaigns on normal difficulty, there’s still achievement hunting to be done (some of the achievements, by the way, are rather clever and/or funny).